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"Architects produce diagrams, not buildings but diagrams that are wholly immanent, wholly embedded and co-extensive with the materials configurations and forms of buildings" Braham, W. [2000] P 09. A work of architecture does not begin at the physical boundaries of site as it ultimately looks as if, but it
takes much more to complete its process mainly in architects mind. He produces sketches, drawings, models or some times a virtual space, in computers. What they do is they resemble the real object they portray it in a visual way. That is why designing has become professionalized and creative process as opposed to "Making" or "Building". Designers manipulate the actual solution, rather in some iconic representation of it usually in the from of drawings or models. The whole purpose sketches or models is to act as a kind of additional memory store spatial ideas, which can then be evaluated and manipulated. One would see as the drawings, sketches, models, and computer generated animations primarily meant to convey design idea to clients or to the members involve in the design process. Then they can be identified as communicative tools. But the word communication by its definition is not simply to convey ideas, but it is exchange of meanings between individuals through a common system of symbols. "It is clear then that designers do not just use drawings to communicate with clients, builders or
legislators. Drawings are an essential part of the design process itself. "Lawson [1994]P.171 "The designer then is always working with some sort of mental image of the reality of his designs. Until the building or object is constructed no one really knows just what it will be like to live in, look at or hold. The designer tries to create and manipulate his own "reality" and may use drawings and models to help in this process. However the designer's mental image usually contains many qualitative ideas too nebulous for iconic representation. These ideas are often expressed as symbolic images, and although these symbolic images are undoubtedly essential to the designer he can easily become trapped by his own illusion." Lawson [1994JP.173 |
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