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A case study in user support for managing opensim based multi user learning environments

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dc.contributor.author Perera, I
dc.date.accessioned 2023-03-17T08:51:14Z
dc.date.available 2023-03-17T08:51:14Z
dc.date.issued 2017
dc.identifier.citation Perera, I., Miller, A., & Allison, C. (2017). A case study in user support for managing opensim based multi user learning environments. IEEE Transactions on Learning Technologies, 10(3), 342–354. https://doi.org/10.1109/TLT.2016.2632126 en_US
dc.identifier.issn 1939-1382 en_US
dc.identifier.uri http://dl.lib.uom.lk/handle/123/20769
dc.description.abstract Immersive 3D Multi User Learning Environments (MULE) have shown sufficient success to warrant their consideration as a mainstream educational paradigm. These are based on 3D Multi User Virtual Environment platforms (MUVE), and although they have been used for various innovative educational projects their complex permission systems and large numbers of functions can make their management potentially challenging. It follows that an inadequately managed MULE can be ineffective with respect to intended learning outcomes. The purpose of this research was to determine how management challenges manifest themselves and how to support educators in learning and applying MULE management skills. We utilised the popular OpenSim platform for this study. Firstly, a survey of the need for user support (N=43) is described. Next, the design and evaluation of a guidance tool using graph topologic visualisation of OpenSim functions is presented (N=211). The tool is further evaluated in the delivery of a course module. The analysis and user feedback indicated that the tool provides accurate information and helpful support for MULE management. As the final phase of the research, training environments were developed for both basic and advanced OpenSim MULE management. Evaluations of their usability and perceived educational value were carried out with participants (N=68); the outcomes suggest that training for advanced MULE management is more useful for all users, without requiring more time or effort, regardless of the degree of complexity of the MULE being designed. en_US
dc.language.iso en en_US
dc.publisher IEEE Education Society en_US
dc.subject Virtual Worlds en_US
dc.subject Immersive 3D learning environments en_US
dc.subject Immersive Learning Environment Management en_US
dc.title A case study in user support for managing opensim based multi user learning environments en_US
dc.type Article-Full-text en_US
dc.identifier.year 2017 en_US
dc.identifier.journal IEEE Transactions on Learning Technologies en_US
dc.identifier.issue 3 en_US
dc.identifier.volume 10 en_US
dc.identifier.database IEEE Xplore en_US
dc.identifier.pgnos 342–354 en_US
dc.identifier.doi https://doi.org/10.1109/TLT.2016.2632126 en_US


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