IDR - 2022

Permanent URI for this collectionhttp://192.248.9.226/handle/123/20917

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  • item: Conference-Abstract
    Integrated Design Research Conference 2022 (Pre Text)
    (Department of Integrated Design, Faculty of Architecture, University of Moratuwa., 2022) Samarawickrama, S
    Integrated Design Research (IDR) is part of the Department of Integrated Design, Faculty of Architecture,University of Moratuwa, Sri Lanka. It works as an interdisciplinary platform that encourages collaboration between design research, design education, and design practice towards advancing theories, methods, concepts, and practices of design, locally and globally. IDR focuses itself as a key contributor towards uplifting design within the region to discuss design in Asia, vernacular practices and contribution of design-subcultures to the field of design, creative economy through research and practice.
  • item: Conference-Abstract
    Role of Artificial Intelligent Text-to-lmage Tools in Design Education
    (Department of Integrated Design, Faculty of Architecture, University of Moratuwa., 2022) Shinde, HR; Samarawickrama, S
    Unlike belief and knowledge, intelligence is not information: it is a process, or an innate capacity to use information in order to respond to ever—Changing requirements. By assiduous practice one can become more skilled. By diligent study and careful observation one can become more knowledgeable. But creating machine intelligence, however poses challenges of an altogether different order. Similarly, developing algorithm and designing model to train the Artificial Intelligent software for generating concepts constantly requires attention to feed the software with appropriate data, although giving less assurance of predictive and accurate results. The assistance given by these tools is used by many designers across the world to explore the creativity of these software models. This paper aims to study and explore the rate of desired idea/concept generation with the help of Artificial Intelligence based computer software and understand its role in conventional design education. The study will use relative comparison between the produced results and the expected ones as a parameter to investigate the efficiency of artificial intelligence based tools. Design professionals and students that employ artificial intelligence based software for developing concepts to speed up the concept generation process in their design process will be considered for qualitative research stage.
  • item: Conference-Abstract
    Art Against Spectacle —Art and Design as a Response to Culture as a Perceptible Communication
    (Department of Integrated Design, Faculty of Architecture, University of Moratuwa., 2022-11) Nadig, K; Alva, N; Samarawickrama, S
    "In societies where modern conditions of production prevail, all life presents as an immense accumulation of spectacles. Everything that was directly lived has moved away into a representation."(Guy Debord, ”The Society of the Spectacle, para.l,1967) How all-pervading and ubiquitous the Spectacle has truly become...We have VR, AR, immersive technology but seem to have lost peripheral vision, so critical to creature survival in the animal kingdom that causes us humans to be blind and deaf to an oncoming train. Art against Spectacle was a project that engaged students of Srishti Institute of Art, Design & Technology in challenging the way millennials attribute value to their culture, society, relationships; and encouraged whether through art and design intervention can one create or inspire ”islands of authenticity/1 Through this paper we present a dialogue, a direction, a lens to pause and reflect on how deep—rooted and subliminal the dominance of this spectacle on our lives is and explore ways to step away from what Debord called a "social relation among people mediated by images.”
  • item: Conference-Abstract
    Causative Factors for the Acceptance of Denim as a Clothing Fashion by Sri Lankan Consumers
    (Department of Integrated Design, Faculty of Architecture, University of Moratuwa., 2022-11) Munasinghe, K; Senanayake, R; Samarawickrama, S
    ”Denim” has united the world from its origin to the present day, playing different roles to satisfy different requirements of the society as a clothing fashion. This has been accepted throughout the world due to different factors which are unique to a specific community, context, or period of time. This research was a comprehensive study to identify the factors that have caused the acceptance of denim as a clothing fashion in Sri Lanka despite its extrinsic origin. The study is done using a mixed methods approach where both qualitative and quantitative data were gathered through literature, structured interviews, and questionnaire surveys to support the analytical framework which was modified from the consumer behavior process. The behavior of Sri Lankan Denim consumers has been observed through a dual perspective approach to identify the causative factors for the acceptance of Denim. As the final outcome of this research, a set of causative factors that were identified by the consumers and supported by the manufacturers, designers, or marketers were analyzed in three phases of the consumer behavior process to elaborate on how the acceptance of Denim has been occurred and continued within the context of Sri Lanka.
  • item: Conference-Abstract
    A comparison between Laksala Packaging and Gift and Souvenir Packaging
    (Department of Integrated Design, Faculty of Architecture, University of Moratuwa., 2022-11) Thilakarathne, T; Samarawickrama, S; Samarawickrama, S
    Gift and souvenir packaging is a value addition to attract tourists by promoting regional culture. 'Laksala’ is the biggest gift and souvenir boutique that offers a vast range of craft and non-crafted items that represent Sri Lankan heritage. But their packaging follows a functional—based method rather than representing culture. Therefore, this study was conducted to identify the reason behind Laksala to practice a contrast method of gift and souvenir packaging. The research was conducted through a mixed methodological approach, with four main strategies. A literature review was conducted to understand the background of the gift and souvenir packaging and went through observation to identify how is it practised in Laksala. Then a questionnaire was distributed among Laksala customers to collect their experiences. Finally, an openended interview with Laksala officers was conducted to identify the reasons behind implementing the current packaging. According to the analysis, unawareness of ’gift and souvenir packaging’ among Laksala responsible personnel was the main reason for this gap. They have only focused on brand promotion and product safety. Furthermore, the limited cost structure of Laksala too enclosed the door for innovative packaging. The research findings will help to introduce gift and souvenir packaging to Laksala as a value addition to Sri Lankan crafts.
  • item: Conference-Abstract
    Variable Sinhala typeface towards responsive design: An exploration
    (Department of Integrated Design, Faculty of Architecture, University of Moratuwa., 2022-11) Ravin, S; Samarawickrama, S
    Variable typography allows a designers and programmers to fully leverage the capabilities of Responsive Web Design by modifying or animating the typeface. This study was to analyze and design a dynamic, variable Sinhala typeface that changes letters to letters or word to word. The research goals included using an existing typeface to use in making the transitions; analyzing an existing Sinhala typeface to map out the issues of using the existing typeface; overcoming the issues identified by introducing a grid to develop a new typeface; and testing the leglbility of the newly developed typeface, to generate different letter—to—letter or word-to-word animations using the developed typeface. Letter-to—letter or word-to—word variable transitions can be implemented in a web and interactive designs to enhance the engagement of the users with the corresponding digital medium. This Sinhala variable typography is to be combined with a variety of factors such as user interactions, mouse interactions, facial gestures, sound, light, and so on to make typography responsive. This study shows the possibilities to create and design functioning Sinhala responsive variable typefaces with a well—founded framework, and possibilities to adapt them in any compatible systems.
  • item: Conference-Abstract
    Communicative factors in visual abstraction of a Kithul tree in an 18th century Mural Painting of Sri Lanka
    (Department of Integrated Design, Faculty of Architecture, University of Moratuwa., 2022-11) Perera, P; Dissanayake, M; Samarawickrama, S
    The semi stylistic tradition came to a peek in mural paintings of Sri Lanka during the 18th century along with an enormous distribution throughout the central and suburban Kandyan domain. Scholars have explored and interpreted the story lines, its history and elements of paintings for centuries. However,knowledge on communication factor of visual abstraction is comprehended only to a minimal extent.Understanding the communication factor of these elements contribute to the consecutive exposition of historical evidence. This research aims to concentrate on ’kithul tree’ which is identified as a unique foliage element in 18th century mural paintings to investigate the communicative factor in visual abstraction by studying the perception of present-day people. A drawing was reconstructed by hand painting, and used as a source to collect data and analyze based upon modern visual design principles. Thereafter the reconstructed drawing was exposed to participants in two different age categories 15-24 and 25-60 in equal ratios of male and female who are residents in Sri Lanka. The findings through interviews and guided questionnaire revealed the effective use of communication factor in the drawing based on the manipulation of supportive socio—economic element; a toddy pot on a kithul tree, rather than restraining it to the original components of the tree; leaves and the crown.
  • item: Conference-Abstract
    Identification on Beverage Perception and Consumptions: Special Reference to Clay Utensils Used in Sri Lanka
    (Department of Integrated Design, Faculty of Architecture, University of Moratuwa., 2022-11) Nakandala, B; Ranasinghe, D; Samarawickrama, S
    As centuries passed, different drinks have become prominent in different times, places, and cultures from antiquity to the present day. The colonial—era herbal beverages with natural cups (coconut shell) are famous among Sri Lankans, and after the colonial etiquette, altering and adorning beverages with vessels popular with the Sri Lankan society. When need product durability people try to find durable materi— al to full fill their need. Sri Lankan culture and tradition had fallen into changes according to foreign influ- ences. These influence a considerable impact on the design, materials, production, and cultural behaviors. Most of the products have been developed to fulfill human requirements. They try to identify different materials with different qualities based on their needs. As a solution for particular purposes, clay was identified as the best material to make beverage containers. Clay body has an identical qualities like flexibil— ity, plasticity, strength, and chemical qualities of the clay body. In this study, the basic consideration goes for the impact of the clay beverage containers' physical and sensory properties and functionality. Their daily used products and utensils explore the cultural and traditional background of the society. The characteris— tics of all products have different relative values depending upon the different circumstances and times in which they may be used. Studying beverage utensils will be a pathway to highlight the hidden value of cultural identity. As well research has continued qualitative and quantitative approaches. As an approach, the grounded theory method will be used as the main research strategy. Primary and secondary data will be gathered to enhance the reliability of the research and passing through history. Available clay beverage items in the Museum collections will be used as main analysis samples for this research.
  • item: Conference-Abstract
    Artefacts of Culture: Christmas postage stamps of Sri Lanka
    (Department of Integrated Design, Faculty of Architecture, University of Moratuwa., 2022-11) De Silva, S; Samarawickrama, S; Samarawickrama, S
    Postage stamps are a fundamental part of a communication system, the postal service of a country. Although postage stamps are less encountered in daily lives today, as official documents designed, printed and issued by states, they remain primary sources of global material and visual culture. Produced by people of a specific community for purposeful communication, a postage stamp is inherent of symbolic visual content. therefore can be viewed as an artefact of the culture that it was produced in. When looking at philatelic practices of Sri Lanka, Christmas marks a notable commemoration. Christmas is celebrated religiously by over 2 billion Christians in Sri Lanka, as well as culturally by many non—Christians. Such festi— vals of national importance are an ideal time to promote the ethnic, cultural, social, and historical charac— teristics of the nation through commemorative stamps. Complementing the National Christmas celebra— tions, Sri Lankan government issues a Christmas postage stamp, annually. Since its inauguration in 1980, there has been a total of 35 issues of Christmas stamps. In this study 5 issues of Christmas postage stamps were analyzed to learn how the information intrinsic to culture is inscribed within them. The Christmas ' postage stamps of Sri Lanka have its roots in Sri Lankan Christian culture. Through this study it was found that Christmas postage stamps of Sri Lanka are planned as carriers of material as well as conceptual elements of Christian culture, to the audiences.
  • item: Conference-Abstract
    A Study on the Impact of Logo Color on Consumer Perception of Brand Personality in Sri Lanka.
    (Department of Integrated Design, Faculty of Architecture, University of Moratuwa., 2022-11) Herath, N; Samarawickrama, S
    A growing body of literature has investigated the impact of colours on the perception of brand personality. This study examines how logo colors impact the brand personality perception of the consumers by exploring the brand personality traits people associate with logo colours in the context of branding. Each colour has a personality attribute derived from the consumer’s earlier associations with the specific colours. This study first explores the impact of logo colours on the perception of global consumers from previous studies and then investigates the perception of local consumers. This research investigates the logo colour perception on six dominantly used colours in local brand logos by taking on a quantitative research approach to obtain a more generalized association regarding the logo colour and brand personality dimensions from the consumers’ perspective in Sri Lanka. Using the pioneer brand personality measuring framework, Aaker's (1997) Brand Personality framework, this research gained insight into the impact of logo colours on the perception of brand personality on adult consumers of Sri Lankan context in contrast to the global context. The results indicate minor differences between the global context and local context whereas out of six logo colours investigated, only two colours were perceived differently. This insight contributes to identifying the most suitable colours that are eligible to communicate the intended brand personalities to the Sri Lankan consumers to build a strong consumer and brand relationship.
  • item: Conference-Abstract
    Preserve and promote 'Hansa Akshara’ manuscript writing style via a Sinhala typeface
    (Department of Integrated Design, Faculty of Architecture, University of Moratuwa., 2022-11) Erandathi, H; Samarawickrama, S; Samarawickrama, S
    ’Hansaakshara' is a Sinhala manuscript writing style that has the features of an abstract swan (Hansaya = Swan). The letters are very precise and round in shape and contain a swash at its terminals. The research addresses the need to create a Sinhala typeface to preserve and promote Sinhala manuscript writing, and its application as a digitized typeface, by protecting the visual perception of the traditional Manuscript. The research looked to manuscript samples collected from Buddhist temples and the National Museum of Sri Lanka and was conducted as experimental research. It tested the readability of visuals refered to comprehension and visual comfort in reading long text passages. The research was conducted'in four stages. The author begins by defining the theoretical ground, and the importance of preserving and promoting an ancient Sinhala manuscript writing style as a typeface, and a discussion on the boundaries of this project. The second part introduces the framework of analysis developed for recording the relevant design features of the manuscript type to use as a model. in the third phase, the author applies the framework to the 10 selected 'Hansakshara’ manuscripts. The fourth phase introduced the process of reviving the manuscript type. Although the author focuses on defining a process for designing a Sinhala manuscript-type revival, the suggestions were applicable further than the scope of a Sinhala—type revival project. The method ensured a strong connection to the original source while also providing considerable assistance in understanding how to take inspiration from historical types of writing styles in a contemporary context. This project also documents several findings regarding traditional typeface design.
  • item: Conference-Abstract
    Card Sorting Method as a Participatory Approach to the Research Stage of City Branding Process: Understanding the City Experience from the Perspective of Stakeholders.
    (Department of Integrated Design, Faculty of Architecture, University of Moratuwa., 2022-11) Rodrigo, A; Samarawickrama, S
    The newest city branding approaches which identify cities as complex and uncontrollable entities, demands more stakeholder involvement that enables a participatory approach to city branding. As a city consists of many different stakeholders with diverse values and expectations of their own regarding the brand of a city, it is important to ensure that real stakeholder experience of the city is acknowledged, and the real perception of the city is not compromised in the city branding process. It is also important that branding strategy also includes all relevant actors and notjust the dominant or the compatible ones. While most academic approaches to city banding agree to this sentiment and discuss ’what’ to find out in order to ensure stakeholder involvement, they don't always mention ’how’ to find that information. As a participatory research approach there is a potential to use card sorting in subject areas other than UX, as card sorting methods identify user insights, perceptions and mental associations about user’s experiences. The objective of this study was to explore the potential of using Card Sorting, a main UXR method as a possible research method to understand the stakeholder perspectives about the city experiences to be used in the research stage of the city branding process. The selected card sorting methods Closed Card Sort, Open Card Sort and Hierarchical Card Sort uncovered insights about relationship between city experiences and stakeholders, stakeholder value systems about city experiences, negative and positive perceptions about city experiences and fundamental aspects of a city from the perspective of the stakeholders. The study revealed that different card sorting activities can be utilized to uncover what the city means to its stakeholders by understanding and acknowledging the stakeholders’ experiences, values and outlooks of the city.
  • item: Conference-Abstract
    A Modular Unit to Enhance the Soil Quality and Sustenance the Vegetation Produced Material Manipulation from Tetra Pack Waste in Sri Lanka
    (Department of Integrated Design, Faculty of Architecture, University of Moratuwa., 2022) Dhananjana, n; Samarawickrama, S
    This project is targeted to provide a solution for the waste tetra pack collection problem in a new way of material development. There is a huge problem arisen with the collection of larger amounts of Tetra packs in the country from the beverage and food packaging in Sri Lanka. But these do not have a proper discarding method ora recycling method to avoid this problem. This Experimental project addresses to provide material aspect solution for this waste type and finding out more possibilities of this waste packaging material a new product after life. Project approach has been taken by studying about the current scientific research done on waste material developments. Tetra pack waste has been tested mixing with different ecofriendly substances, in different proportions. Each sample has been mechanically and chemically tested to identify strongest material properties and with the ability to apply this ecofriendly, biodegradable material to the natural context, potentials have been identified to get a product approach matching to outdoor environment. With the parallel studies about the material and the problems in natural environment, the problem of soil erosion has been identified as a situation where solution can be applied from this strong material to strengthen weak soil structure. Material development has been stopped in a stage where satisfactory material properties have been identified in the developed final sample with correct proportions of mixed materials. The identified problem soil erosion has been thoroughly studied by spotting Ratnapura, Malwala area as the sample context for the research. After doing a context analysis, theoretical facts related to soil erosion, consequences of soil erosion, why soil erosion are identified. Before approaching a product form, current landscaping solution given to reduce soil erosion are studied as the precedence. Features, forms, textures, and other product qualities have been studied through this precedence. Product with the ability to retain soil structure and to stay itself in the weak soil structure have been the main targets of the product development. Geometric forms were developed and tested to select most suitable form for the product with the main ability to retain in the soil, different cut shapes, number of cuts, different protruded shapes, number of protruded parts have been applied in prototyping. Product has been developed with an inner rough cavity to grow plant which can avoid soil erosion from the root system growth. In this application, the product itself retains the weak soil layers in the first stages of its life span, and while the plant growth happens, the structure begins to degrade and adds nutrients to infertile soil found in frequently sliding soil structures. Production method is similar to brick molding and sun drying method ls used to solidify the final unit in order to preserve organic additives in the tetra pack waste mixture. Providing job opportunities, finding out different solution foe tetra waste and enhancing waste material development field are the ultimate outcomes of this experimental research.
  • item: Conference-Abstract
    A Wearable Device for Clove Pluckers to Protect Their Health While Ensuring Them To Make Their Job Easy and Quick in a Secure Manner.
    (Department of Integrated Design, Faculty of Architecture, University of Moratuwa., 2022-11) Pathirana, H; Samarawickrama, S
    Sri Lanka is the fourth clove exporting country from the world. As a country which have the original clove specie exporting amount should be increased more than this. There are several issues effecting on the efficiency and this paper has been discussed about mainly effecting factors. From those factors, shortage of labor is playing a main role. There are more than one factors effecting to the shortage 'of labor from several aspects. Those components has been identified while empathizing their life styles, daily routines, social, political and economic backgrounds firmly. Physical health related issues are the things which can be solved from product design aspect. Suggesting wearable solution to harvesting clove with protecting the health of labors was the challenge of this project. The clove harvesting device is a wearable device to assist the clove pluckers to stay in high places while harvesting cloves. In addition to being a vital device for consumer protection, it helps clove pluckers ease the clove harvest activities. Currently, many pluckers are complaining about the comfortability of the prevailing clove harvest tool which they vernacularly create for themselves. This shows the shortcomings within the present tool layout. Some of those reported cases consist of issues to use, much less convenient form, less comfortability, and safety issues. These shortcomings have made users reluctant to do clove harvesting by climbing on a tall tree-like clove tree. The motive of this is to create a protection support by a wearable device for clove pluckers by using the User—Centered Design as a concept to determine the layout parameters of protection. This project outcome is to increase the protection and interest of clove plucking. Robust design, durability, flexibility, multifunctionality, and comfort are the components that this project considered.
  • item: Conference-Abstract
    Visual Dilution; Adapting Linear Illusions with Tucks to Visually Diminish Women's Fuller Busts
    (Department of Integrated Design, Faculty of Architecture, University of Moratuwa., 2022-11) Dias, T; Samarawickrama, S
    The research was comprehensively focused on analysis of issues and preferences of women with fuller busts experimenting on application of types of tucks from fabric & experimenting on application of linear illusions in clothing on checking the feasibility and experimenting on adapting the tucks &i|lusions to visually diminish fuller busts. As the preliminary step an analysis was done on Women with Fuller Busts such as; Women who are in post pregnancy and post breastfeeding time, Women who have a fuller bust by genetics, their bust started increasing in size after puberty and Women who have a fuller bust after getting a disease of hormonal imbalance. The analysis was done with physical analysis of their body dimensions in comparison to available ready to wear dress dimensions and their body contour lines with regard to points at which most attention is drawn, also their personnel issues and preferences was considered and gathered using surveys and interviews to get a better understanding. Experimenting was done on application of types of Tucks from fabric by testing the feasibility on different fabrics and the types of Tucks that can be created along with the combinations of different Tucks to check the aesthetic aspects in connection to a prior analysis of usage of tucks in current women’s clothing locally and internationally. Also, further Experimenting was done on application of Linear Illusions in clothing based on a precedent study on types of illusions that are used on clothing currently and the effect of them on the body and the point and position of which those are applied, the focus is to be concentrated on slimming illusions to test on how to apply them to clothing. Finally, Experimenting was done on adapting the Tucks & Illusions to Visually Diminish Fuller Busts supported by the previous precedent studies and experiments by combining the tucks and linear illusions to experiment on the body of a fuller busted woman on checking the complimentary illusions and type of tucks to be applied as best suited to visually diminish the look of the fuller bust along with an aesthetic aspect for clothing. The research was focused to cater the gap of the target crowd wanting to dress elegantly reducing the fullness of their bust without highly expensive or time consuming approaches using Clothing, which depicted much promising results which can be used for multiple future endeavors.
  • item: Conference-Abstract
    A Textile Development Using Off-cut Fabric Waste to Create Wearables
    (Department of Integrated Design, Faculty of Architecture, University of Moratuwa., 2022-11) Nuwanthi, R; Samarawickrama, S
    Off—cut fabrics are generated in the cutting departments of the apparel manufacturing industry, which mostly end up in landfills. This off—cut fabric pieces have the potential of turning into a piece of art or something meaningful to fashion industry. This research has conducted to explore the potential of off-cut fabric pieces and fabric constructing methods with an approach of mixed method in which both qualitative and quantitative data gathered through literature and interviews. With gathered data and with the limitations, fabric constructions have done using hand-loom weaving technique with off—cut denim fabrics which can be constructed into wearables to show the difference which can be made with a waste of a fabric piece. After experimenting with different fabric construction methods in the loom, five fabric developments have been discovered and five wearable options have done with the fabric developments to show the potential in real scale. Feasibility tests have done to each fabric development before converting them into wearables. After analyzing the behaviour of the fabric developments, wearable silhouettes have created with less cuts and moreover the fabric waste accumulation in the process of constructing the wearable with the new fabric development has considered. A shuttle has developed to ease the process of the fabric development and to focus on the mass market of this fabric developments with off out fabric strips in the handloom machine. Here the main focus comes into Sri Lanka’s apparel manufacturing industry and into fabric waste accumulation of local apparel industry. BAM Holdings which is a leading apparel exporter specialized in baby clothing has been selected to conduct interviews and collect data for the research and proposing them a fabric waste management department which end up as local high end fashion brand is the end goal of this research. Fabric developments and wearables will be proposed to them to show the market potential of a little fabric waste piece.
  • item: Conference-Abstract
    An Exploration of Innovative Textile Construction With An integration of Traditional Dumbara Weaving and Contemporary Fashion
    (Department of Integrated Design, Faculty of Architecture, University of Moratuwa., 2022-11) Rajapaksha, I; Samarawickrama, S
    The traditional craftmenship of Dumbara Rata Kalala weaving is one of the most iconic craft in Sri Lanka which is recently named as a UNESCO heritage craft. A rising number of indigenous crafts worldwide are now in danger of becoming extinct or endangered. The next steps of heritage craft is to understand the learning process and explore the intersects of how traditional craft and new innovative material processes can be combine for the modern design context. Discovering history and practice of Dumbara weaving with existing literature and community lead how to revitalized traditional Dumbara weaving. The uniqueness of Dumbara weaving is fabric structure of extra weft or supplementary weft patterning which uses two wefts for ground fabric and design motif and weaving a direct garment on treadle loom. The technique is exclusive to the dumbara loom with two hedles and two foot treadles and manual shuttle passing process. The possibilities of changing the structure and the fabric quality compared with 3D concepts of contemporary fashion based on the adaptability to the body while supporting body movements. The key finding of this experiment project is the 30 surface manipulation of Dumbara weaving using extra warp and weft elastic yarns. To revitalized learning outcome on dynamic body experiment framework identified three body placement; upper hand and leg , upper body along with hands and torso. Based on this body placements body movement range were identified and it was achieved through the double cloth weaving process. To gain vertical movement researcher used horizontal peaks with extra elastic warp technique. To gain horizontal movement researcher used vertical peaks with extra weft elastic technique. The technical knowledge and experiments were further developed based on design elements; colour, line, value, space, shape, form and texture. The learning outcome of 20 weaving technique to a 3D textured garment construction on loom implements with square garment silhouetts to create new knowledge on heritage craft through design intervention.
  • item: Conference-Abstract
    The Digital Experience of Clothes Swapping: Vitalizing Physical World Interactions
    (Department of Integrated Design, Faculty of Architecture, University of Moratuwa., 2022-11) Devin, T; Samarawickrama, S
    When you go through your wardrobe, have you ever come across clothes that are not in use to an extent you might have even forgotten their existence? What would you do to them? Do you keep them as it is or throw them away? Young Sri Lankans struggle to find a solution to this problem, even though they grew up in a culture enriched with the qualities of sharing. Sri Lanka has a sharing culture embedded, which does not limit to tangibles, Sri Lankans share qualities and values as well. Therefore, this project is based on the contextual circular opportunity in Sri Lanka. The project is focused on bringing up a solution, based on the domains of Interaction Design and Ul/UX Design integrating with innovative technologies to solve the above-mentioned gap. The core element or the product of this project is a mobile application called ”Loop Robe" which is created to overcome the barriers of getting two people with a similar styles to re—use their wardrobes. This product is developed using the IBM design thinking model which uses various methods of user research and user testing. Methods such as Qualitative interviews, Affinity mapping, User journey mapping, Body storming, Storyboarding. mind mapping and brainstorming. Furthermore, the product is an outcome of multiple levels of user testing. User testing attempts were started from a card testing round with a set of sample users and the testing rounds evolved with the elevation of the prototype fidelity. The outcome of the project is the ”LoopRobe” mobile application which enables people with the same style sense to swap clothes and crate outfits throughout the digital ecosystem. The project does not end with the creation of the digital product, this will create a community around this method of clothes sharing and swapping. This project is proposed as a non-profit, social responsibility project done to encourage reduction through re-using of clothing
  • item: Conference-Abstract
    World Building and Base Character Design For Kittumsverse
    (Department of Integrated Design, Faculty of Architecture, University of Moratuwa., 2022-11) Sansika, S; Samarawickrama, S
    This project is about creating a Metaverse space for Kittums with a link to NFTs, where the buyers or users can experience the virtual space of Kittumsverse. World—building techniques are used in the project to develop Kittumsverse virtual universe. Based on these World—building techniques, there are logic, history, base structure and laws that the users can experience. Also, the users can create their own experience based on the world's laws. A project to celebrate inclusivity, diversity, and creativity in this world. The foundation of this project is a creature named Kittum that helps and balances human desires. These Kittums are born of human desires and die when those desires no longer exist. A sound story lore is developed to add these elements to the world—building on Kittumsverse. According to this story lore, when the Kittums are born, they look very similar to a young-adult female human. This project outlines the character—building process of determining this base female human version of the Kittums. During the process, the sociological, ecological, and geographic factors of Thurium and the Kittums’ habitat. After picking the cultural, geographical and structural elements from the story and the world—building, the visual representation was started by sketching and prototyping the ideas. Moreover, this project describes the experiments, research, and thinking pooled into making a 3D model of a functionally plausible new universe and a base character. As Thurium island is an anti-gravity environment, it was imperative to conduct various experiments on the behaviour of matter on Thurium. Therefore, the project outlines the various experiments, research on anti—gravity environments and the rationale behind the 3D models of both the island and the character. Origin, context, Ecologies. World—building is the part of the writing process that sets up where your story takes place. World—building lays the groundwork for the characters to develop, providing the stage for the creations to perform. Conclusively, the approaches taken to ensure the technical suitability of the SD models for the metaverse and an NFT collection are also explained in this project.
  • item: Conference-Abstract
    ULearn: Digital Platform to Elevate Learning While Playing
    (Department of Integrated Design, Faculty of Architecture, University of Moratuwa., 2022-11) Widushan, S; Samarawickrama, S
    There are around 3 million gamers in Sri Lanka and 60% are school children. They spent a substantial amount of their time to get good at the game, to win in-game items and goodies to give them status, social or competitive advancement in—game, or just for fun. Yet, parents are unhappy with this behavior due to the attention given to their studies. A considerable number of parents are willing to allow gaming if the child puts a fair amount of time into studying as well. This project is focused on creating a solution for both stakeholders, providing a net benefit for both groups. Ulearn is a digital platform that allows parents to purchase in—game items such as skins, battle passes, boosts, in—game currency, etc. for their children, who can claim those items as a reward for their actions, such as completing lessons and answering questions included in the platform, eliminating the need for hours of gameplay to win those items. In return, this saved time is spent on learning, which keeps both parents and the child happy.