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Development of a gamified application to enhance flood disaster education among children and youth

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dc.contributor.author Mahamood, R
dc.contributor.author Kankanamge, N
dc.contributor.author De Silva, C
dc.contributor.author Ranasinghe, D
dc.contributor.author Kangana, N
dc.date.accessioned 2024-10-09T05:37:07Z
dc.date.available 2024-10-09T05:37:07Z
dc.date.issued 2024
dc.identifier.issn 2815-0082 en_US
dc.identifier.uri http://dl.lib.uom.lk/handle/123/22883
dc.description.abstract Disasters, whether natural or man-made, pose a serious threat to the security and well-being of people everywhere. One in every 100 years floods directly damage 23 percent of the world’s population, or 1.81 billion people. Out of that 1.24 billion people live in South and East Asia, which 16% - 23% of them are Sri Lankans [1]. In Sri Lanka, flood-related losses and damages were over USD 2 billion between 1990 and 2018 [2]. It’s critical to manage and prevent disasters using proactive strategies in order to reduce the possible hazards to people and infrastructure. As a result, it is impossible to overestimate the significance of disaster awareness as a preventative strategy for disaster management. en_US
dc.language.iso en en_US
dc.publisher Faculty of Graduate Studies en_US
dc.title Development of a gamified application to enhance flood disaster education among children and youth en_US
dc.type Article-Full-text en_US
dc.identifier.year 2024 en_US
dc.identifier.journal Bolgoda Plains Research Magazine en_US
dc.identifier.issue 1 en_US
dc.identifier.volume 4 en_US
dc.identifier.pgnos pp.36-38 en_US
dc.identifier.doi https://doi.org/10.31705/BPRM.v4(1).2024.8 en_US


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