Abstract:
Equipping students with hands-on experience and
knowledge of robot manipulators is crucial as robotics becomes
more applicable in Industry 4.0. However, the practical implementation
of physical manipulators in educational settings
is challenging due to high capital costs, operational expertise
requirements, safety considerations, and remote accessibility.
This paper introduces an approach to address these obstacles by
implementing a Virtual Reality (VR) platform for studying robot
manipulators. The paper details the conceptual methodology,
containing five domains: 3D Modelling, Application of Mechanics,
VR Development, VR Integration, and Application Development.
The methodology shows the creation of three VR applications
focusing on distinct learning scenarios. The first application
offers an overview of manipulators, while the second illustrates
a specific operation (pick-and-place), providing insights into the
combined function of links and joints. The third application
allows users to interact with the manipulator, facilitating the execution
of programming tasks. The paper concludes by outlining
the benefits and the features of a VR manipulator over a physical
robot manipulator. Then, it outlines the future enhancements,
including developing a digital twin for the VR manipulator and
a series of laboratory experiments. The study illustrates a crucial
step towards broadening the accessibility of robotics education.
Citation:
A. Yapa, K. Ratnayake, C. P. Premarathna and T. Thayananthan, "Leveraging Virtual Reality for Robot Manipulator Education," 2023 Moratuwa Engineering Research Conference (MERCon), Moratuwa, Sri Lanka, 2023, pp. 544-549, doi: 10.1109/MERCon60487.2023.10355455.