Application of augmented reality and virtual reality technologies in the Sri lankan construction industry
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Date
2025
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Publisher
Department of Civil Engineering, University of Moratuwa
Abstract
The Sri Lankan construction industry has yet to adopt emerging digital technologies that offer enhanced precision, efficiency, and collaboration throughout the project lifecycle. This research investigates the potential of Augmented Reality (AR) and Virtual Reality (VR) technologies to improve project delivery in Sri Lanka’s construction sector by addressing inefficiencies in conventional practices. The study evaluates their effectiveness within the local context while identifying the barriers and strategies for effective implementation. Globally, AR and VR are widely used in construction for design visualisation, communication, and training, but adoption in Sri Lanka is limited due to low awareness, high costs, technical challenges, and lack of local research. This study addresses the gap by exploring how AR/VR can reduce rework and miscommunication. A mixed-method approach was used, including a literature review, a questionnaire of industry professionals, and expert interviews to identify current applications, barriers, and recommendations for future adoption.
The study revealed that while awareness of AR and VR technologies among Sri Lankan construction professionals is gradually increasing, their actual implementation remains minimal. Out of the 58 survey respondents, 56% indicated some level of familiarity with AR and VR; however, 78% of those familiar had never applied these technologies in a construction project. Current applications were limited almost exclusively to VR, primarily used in the planning phase for design visualisation and client walkthroughs, with no significant evidence of AR usage in practice. The findings further highlighted the barriers hindering adoption. High initial investment costs, limited access to equipment and software, inadequate technical expertise, and resistance to change emerged as the most significant obstacles. Perspectives varied by role: engineers highlighted technical limitations, project managers stressed resistance to change, and architects focused on high costs. Importantly, less experienced professionals were more concerned with skill gaps, whereas senior practitioners emphasised financial constraints and entrenched practices. Despite these challenges, participants identified clear support mechanisms that could accelerate adoption, including hands-on training workshops, trial access to AR/VR software and hardware, and greater industry academia collaboration. In conclusion, while immediate widespread use in Sri Lanka is constrained, the long-term potential of AR and VR technologies in the Sri Lankan construction sector is substantial. The study recommends greater collaboration between academia and industry to develop costeffective, locally relevant solutions. By connecting theoretical knowledge with real-world applications, this research provides a pathway for the successful integration of AR and VR into the Sri Lankan construction sector. For this purpose, a roadmap with four phases was recommended. This includes awareness and capacity building, pilot applications, industry capacity building, standardisation and scaling.
